good design: the developers of N++ found that a lot of playtesters felt like they sucked at the game because they kept dying, so they made it so that the demos that play on the title screen are all of the character failing. you'll never see the ninja on the menu reach the exit. it's as if to say "don't worry, you're supposed to die a lot. you'll get there."

hilarious design: as you play the game, those demos get replaced with your own fuckups

@monorail GENIUS design: the hilarious design, but each time you die, it points out possibilities of where you could have maybe saved yourself, not as a "aahahaha look at you noob look what you did wrong and what you should have done", more of a "okay we think if you try this it might go different for ya"

@Nine i'm not sure how that would work in n++ but in general that's a cool idea

@monorail it'd have ot be ai directed unfortunately and I dunno i have a hard time trusting The Algorithm in this current day and age so it's for a future point I think

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