@Felthry It's a reference to the hidden easter egg in Gunstar Heroes' second Timeron encounter. Timeron is a boss that in the second encounter in space that shows up and displays the message "How long can you last??" with a timer. The boss lasts until either A) you are destroyed by the ever increasing Bullet Hell that gets worse and worse as time goes on, B) you shoot it even a little bit as it's very easily destroyed, or C) you last 10 minutes.
@OsirisSaline oraange friemb <3 <3 <3
i make an effort to alt-text all the photos I post for two reasons:
1) Screenreaders are a thing and I want vision impaired folks to be able to enjoy the pictures somehow too
2) I like to hide little messages in them sometimes when I have spare space.
I do sometimes forget though because i am out of energy and am on my phone and typing on phone is really hard ;;
@Felthry i love cool programming tricks like that ^^
@Felthry yaya! I saw a video on that before (I have a feeling you linked it to me?) but I remember watching it and being like "oh DAMN that's SO FRIGGIN COOL! :O :O :O "
anyone wanna commission me so i can pay off my overdraft and then buy a new tablet?
https://tinytailgate.tumblr.com/post/187280442368/tinytailgate-tinytailgate-tinygerblin
or maybe donate and i'll do a lil traditional sketch?
https://www.paypal.me/n7loren
truth of this is that Treasure never gave Red a defined gender. Sure, they have feminine attributes, but that could be put down to the armour giving them hips (like it does for Blue as well), and sure you could point to the eyelashes but eehh. Red uses more "masculine" leaning language in japanese, and nobody refers to Red as a girl in the game apparently, but in the west they were like "uhh... Red's a girl i guess."
...Gunstar Super Heroes was kinda a trip tbqh with its story mind.
@Felthry oh yeah almost certainly in that case. that must have been particularly taxing.
@Felthry but yeah true sprite scaling and rotation was def a super fx thing, along with 3d graphics. Also turns out there were several other enhancement chips, including a pseudo parallel processor enhancement that not only had triple the clock speed of the core processor, but also more ram, and both chips could interrupt each other independently! Kinda genius.
@Felthry true but mode 7 did allow for things like Mario Kart which didn't use any enhancement chips, like that perspective background, and the first Super Mario World game used neat tricks like rotating and scaling a background layer instead to give the appearance of sprite scaling and rotation (really cunning. ^^ I love how they used that for the Chrono Trigger title screen too)
yeah i'm moving over to chitter.xyz now. Soooo go there! I'm there now.