Legitimately thinking about making a fake game console powered by a 6502. It'd still clock at 2mhz and be within spec for modern 16:9 signals. Just emulated. That'd only control the game, the real magic happens in the graphics/sound/timer/io systems.
I wrote a 6502 emulator in both C# and F#, why not make a whole system, hmm?
@Saxxon Having written a few NES games (and consequently written lots of 6502 assembly) when I dive into fantasies like this it's usually fictional extensions to the 6502 instruction set. Add without carry, conditional jumps, better shifting, etc.
@NovaSquirrel Oh, absolutely! And single bit operations too, those would be especially nice..