Developing for a retro console

Pros: your game will probably work on about every system you can think of (and many you haven't heard of) thanks to the magic of emulation, fun challenge, 'authentic'
Cons: less refined tooling, you'll write a lot of your own, frustrating gotchas

You can distribute just a ROM if you don't want to go big, or you can go as extravagant as custom mappers or hardware (if you're on a cartridge based system)

@Saxxon It does amuse me a lot to run Nova the Squirrel on random things, and I like knowing that it'll keep running on computers for a long time to come because NES emulators will be around as long as we can run arbitrary software on our computers.

I feel like one thing that retro consoles really achieve that fantasy consoles (definitely not PICO-8) don't is that your game can't hit a wall where it can't grow without being rewritten for another platform. You always have options.

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