@XerTheSquirrel I'm just doing an implementation of the Least Recently Used algorithm I think some other puzzle games use
@XerTheSquirrel You're less likely to get a pill again until you get the other possible outcomes, so it's more even in the ways that matter, at least.
In a puzzle game I think generally you really don't want true randomness as much as that you want to keep the distribution even.
@NovaSquirrel Does that make everything even?