I started on an experimental tool to easily (hopefully) make WarioWare-style microgames for NES, by creating a map, placing down any number of actors on the map, and defining the behavior of each actor using a sequence of premade behavior primitives (or just assembly).

No idea if I'll go anywhere serious with it but with the right scope it *seems* pretty doable. Just I don't know if it'll be genuinely helpful to have the script thing if the assembly it produces is mostly subroutine calls.

Sign in to participate in the conversation
Computer Fairies

Computer Fairies is a Mastodon instance that aims to be as queer, friendly and furry as possible. We welcome all kinds of computer fairies!