My player/level collision is a lot more robust now after fixing several small things, especially the way I push the player out of the block they're detected to be in. Now part of the process for that involves completely canceling out whatever horizontal movement they had that frame, so they're guaranteed to be out of it.

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Computer Fairies

Computer Fairies is a Mastodon instance that aims to be as queer, friendly and furry as possible. We welcome all kinds of computer fairies!