This year might be the year I finally do not renew my ChicagoVPS plan. I haven't renewed it yet and it's not due until I think March or something so perhaps at some point I will migrate to something else.
eye contact, art
I practiced vector art a little bit and drew an Isabelle. I don't think it's very good but I've gotta make myself keep doing it if I want to get better at it.
I probably should try just drawing on paper though, since those skills would actually transfer to drawing with a tablet if I ever got one, or a touch screen.
I started on an experimental tool to easily (hopefully) make WarioWare-style microgames for NES, by creating a map, placing down any number of actors on the map, and defining the behavior of each actor using a sequence of premade behavior primitives (or just assembly).
No idea if I'll go anywhere serious with it but with the right scope it *seems* pretty doable. Just I don't know if it'll be genuinely helpful to have the script thing if the assembly it produces is mostly subroutine calls.
I'm still unsure if I would ever actually want to write a SNES game that wasn't a port. On one hand I have a strong love for the console and it would be amazing, and on the other hand things would be made much more complex and difficult without much of a benefit versus making a PC game. In contrast, NES's limitations make it an interesting platform.
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]