mental health (+)
I think one key part of happiness for me is just having nice things to look forward to. It makes the time after a nice thing continue to be nice and I'll be excited for everything that's coming up.
Having a game project I care about and looking forward to coming back to it every day after work is great, as is thinking about the food I'll make or things I intend to enjoy later.
After a weekend of coding, pixel art, and other stuff, I've got a lot of the framework for entities implemented. A lot of it was just rewriting code from the previous game to be 16-bit.
Some unseen stuff going on is that that burger is actually detecting the right tiles and palette to use automatically. Still unsure if I'll be dynamically loading those mid-level but I could later if I want to.
Just reminded of how strangely validating it was to have Nova appear in Super Homebrew War alongside other NES homebrew characters.
I want to do some deliberate, actual crossovers later on, probably after Nova the Squirrel 2, in which I want to really develop things out more rather than relying on cameos. Definitely have Maffi as a major character in the story.
I've been thinking about the Nova+Isabelle picture I tried to commission in January again, that never got past a sketch. I need to find a different artist who can do it, but at the same time looking around for different artists to find a suitable one is a pretty bad experience. Maybe I'll do it anyway though.
There are a lot of things that require a lot of time investment on a regular basis to really be worth it or effective, so a lot of things feel kind of out-of-reach next to a full-time job. I guess I can see the perspective of people who want to do indie game development full-time, since then you could do that without it being at the expense of something else.
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]