Don't 100% know what I'm doing with shading but I'm going to attempt it and I guess I'll just have to be unafraid to make mistakes and improve.
Probably should try to draw more than just myself too. Back when I was practicing NES graphics I doodled a bunch of friends and it was fun trying to reduce other friends' characters down to something that works in 3 colors.
I looked at how Bust-A-Move for SNES draws its playfield, and from what I can tell, the playfield is a software-rendered rectangle of 256-color tiles. That sounds like it would eat up a lot of space, especially in two-player mode, so that probably explains why it uses the smaller 4-color tiles for the background (to make everything fit).
Resizable, draggable window test in JavaScript, for eventual use in Tilemap Town. Still got a few problems to fix but seems mostly fine with relatively little code.
As a test I went and tried the Nova pixel art I did awhile ago with a jumping animation. Also added boobs since Nova's supposed to have them, though not confident I'm doing it right? I don't have any intuition for that.
Even for this simple thing I'm finding out that GIMP's really not the tool for the job for pixel art animation and I can see why people go for things like Aseprite.
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]