im trying out godot 3 and i guess they never fixed the editor starting maximised every time no matter what huh

"but why is the window starting maximised a problem? surely u want the window to fill the screen?"

true, but automatically maximised windows don't tend to behave themselves in a tiled window manager (in my experience at least). in this case, the window accounts for the size of the taskbar, but then centres itself vertically, covering half of it - hence the workaround

computerfairi.es/media/akZKi9q

@PolyCement oh gosh I get this problem all the time with dev tools

stop trying to do my window management for me, programs!!!!

Follow

@lizardsquid god ikr, it's especially infuriating in this case cos the whole reason it starts maximised is due to someone requesting a "maximise on startup" feature 3 years ago and the dev response was to just hard code it so it starts up maximised every time instead

Sign in to participate in the conversation
Computer Fairies

Computer Fairies is a Mastodon instance that aims to be as queer, friendly and furry as possible. We welcome all kinds of computer fairies!