finished putting patches on my jacket,
kinda considering adding some spikes but idk
https://computerfairi.es/media/jSLhXY1lTXtC9mDg-Iw
oh hey i can post selfies now huh
(my hair's still kinda damp from showering, whoops)
the simple throw system plugin is almost complete! users can now specify custom behaviour in the item's notes, which will be applied to the corresponding skill after it's generated
so my throw command script is already working pretty nicely, altho it's still very basic
it works by generating a skill from each item tagged as being throwable, then gives the skills to all classes. the skills only appear when the corresponding item is in the party's inventory, and throwing an item uses it up. effects, animations, etc are identical whether the item is used or thrown
finally starting to get my head around how rpg maker's plugins work, i'm honestly impressed at how flexible the engine is
its a shame there's no official documentation for plugin development
anyway here's a "scan" type skill i slapped together using yanfly's skill core and some example code from their site,
thankful for our cradle's graces, but we're not coming back
27 y/o trans lesbian
game dev, seamstress, fake gamer girl
she/her