It really ticks me off when people get mad at one specific aspect of game development for fucking up when in reality the problem with modern game development is that everybody is being pulled in a million directions at once— people are understaffed, underpaid, given minimal time, and forced to prioritize nonsense.
Because when the big guns say the game ships friday, the game. ships. friday. And suddenly not doing your job well is the only way you get to keep your job. Because your boss is under pressure from the publisher, and the publishers are under pressure from the market, and the market is ALWAYS under pressure.
And that's why your elder scrolls or fallout game isn't that good— not because of a single guy with a mic, but because it turns out that capitalism gives no shits about artistic vision.