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Fall Guys Hypnosis ASMR — You are a big soft jellybean (personal attention, soft spoken)

Witch Tips #37: Probability and intent are your friends. Tarot cards aren't magic— but you can make magic with them, with a bit of elbow grease...

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Witch Tips #34: The bramble will entwine itself around you and within you. Do not be afraid.

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*vibrates with the force of a thousand suns* yeah I stim what of it

@synth@plural.cafe Yeah that might be easier. Which account do you want me to dm?

@synth@plural.cafe Understandable. I've been in that position before.

@synth@plural.cafe [Would you like to sit and chat about plurality for a while?]

To be completely honest we've lost all sense of how to read the room

[What she's trying to say is that we want to be here for you but her social anxiety is going wild]

@synth@plural.cafe I see. We'll keep that in mind for the future.

[We become very antisocial/isolated after panic attacks so we went with our gut]

@synth@plural.cafe We were kinda overbearing earlier so we're tryin to give space, sorry

Well, anyway, I love K2C. I also love the Dead Lands campaign, definitely my favorite so far. I'm just a little confused about what the devs are prioritizing— and hesitant at the thought of another polishing update being sold as yet another goddamn full price Kingdom game

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Idk, it just feels weird to me that stuff like the victory plaque and the coat of arms are all directly taken from Kingdom: New Lands, to the point where it doesn't even make sense anymore— you get the big crown from beating the fourth island, and then the skulls from the fifth, but in New Lands you got the skulls from the skull island???—but after no updates for like a year the devs shot out the gate with "hey we made a crossover skin for the game!!"

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But Kingdom: Two Crowns is still weirdly... Unfinished? Once you unlock the ability to clear islands you just go down the list, and after the fifth island the credits roll. There's no mechanical difference between the "finale" of each island. No final boss, not even a "you beat the whole game!" message. It just unceremoniously ends.

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So each game is this weird snapshot of game development. The first game has no endgame goal and relies on arcade mechanics, the second game has multiple areas that elaborate on that concept, and the third game ties them all together into a single cohesive campaign setting.

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Kingdom is a really weird series, because it started out as a popcorn-snack-sized tower defense game that then grew to become a proper old-school campaign game... But each step towards that final product is its *own separate game*

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@mint@elekk.xyz Wait they removed the 100-quest trek between 2.0 and heavensward? Oh my god it's like a dream

dental 

Time to google "how to rip apart my own gums so that I can chew food without crying"

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Computer Fairies is a Mastodon instance that aims to be as queer, friendly and furry as possible. We welcome all kinds of computer fairies!