i see that game maker blog has a big post about how to optimize games in the engine. love too be a game engine for beginners where you have to destructure objects into property arrays if you want to have more than 200 objects in a room
game maker: heres how to make games actually run good on our engine
or... maybe you could try making your game engine less of a buggy, low performance pile of garbage. have you guys thought of that
@dankwraith "but that sounds like
work"
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