@njion ULTRAKILL's my pick
My first ever Steam game - Costa Verde Transport Department, a cozy traffic simulator - is OUT ON STEAM RIGHT NOW!
https://store.steampowered.com/app/2403100/Costa_Verde_Transport_Department
Thanks to everyone for the enormous support. Many things went wrong during the development process, but at least I learnt a lot and managed to release a game :)
@2DArray if it recharges then it might mean that you're meant to use it whenever possible
I've uploaded some videos of my personal gamedev work from the past 2 years. I'm still looking for work, so this is my way of trying to put myself out there.
In my professional work I've mainly done technical animation, but I've touched pretty much every aspect of Unreal Engine development.
PlatformerGame - retro style platformer, heavily inspired by Rayman 2
https://www.youtube.com/watch?v=x82n_oLDf8g
WinterGame - two girlfriends go on vacation and end up getting into a mystery surrounding a small town in the Alps
https://www.youtube.com/watch?v=HKnSZpAsMro
@2DArray yeah, I thought of this on a whim since a different game implemented this.
What about shaking the board, like in a pinball game? It wouldn't be limited, of course
@2DArray Here's mine: getting 3 objects of the same "rank" to combine at once creates a single object two ranks higher
In #godot, I got two variables in a #gdscript file, both holding instances of one internal class. The script is not attached to a node and I cannot access these variables. Coming from #python, I thought this would work if I could preload the script.
Do I need to attach the script to a node in order to access the class instances? I'm not sure how databases are handled here
@pup_hime that's rain
A lill while ago, I found out that I had been disconnected from a friend of mine, as the server I was on, had defederated from the server her was on. Thing is, I had no idea this had happened until he contacted me elsewhere.
I started toying with the idea of making a lill tool to notice when these things happened.
Trunkfriends is the result of this idea.
An alpha version, that I have been using a bit now and seem to work quite ok, will be put out next week.
Follow this account for updates.