@Schaf it sure seems to hate working with slower, less stable connections
@pup_hime imagining red faction but you are winston overwatch
@efi couldn't they just... Put the videos *inside* the train?
@lion real rupurudu moment
Got a #GameDev design question,
Imagine a 3rd person game (Wind Waker or kind of even Ratchet and Clank), where when locked on or otherwise aiming/strafing, tapping a direction + jump does some kind of strafe jump. Side flip, backflip to create distance, forward leap to close distance. Jumps that go high but keep you aimed at your target. Cool?
So an odd quirk is that the forward leap there only makes sense if you're not already rubbing noses with your target. You probably don't expect the forward leap to take you OVER the target. (or maybe you do!)
Given that, if you Forward+jump when locked onto a target and you're already rubbing noses with, well. What do you expect to have happen?