Spent this week making a little Worms/Scorched Earth terrain demo. Tried making one of these with my first ever #pico8 project and ran into massive performance issues due to using pset.
This uses tline and a 2D array of vertical slices. Destroying the terrain earth shrinks a slice, or cuts/slices it into two. Perf is good, as terrain is destroyed, there are more slices, but less to draw! Second gif shows this in action.
Code/cart is here https://www.lexaloffle.com/bbs/?tid=140579
@Njord This one's a toughie, I see...
undertale yellow genocide spoilers
@nano touhou fox (angry)
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@dysfun games that aren't graphically intensive, maybe. At the very least I know paddle-and-ball types of games are possible
@dysfun would you say it's rather solid?
Devs left with tough choices as Warner Bros. ends all Adult Swim Games downloads
Some can relist games on Steam or consolesβbut without reviews or fan content.
@pup_hime only has worked with humans previously / furries get a lower priority / exactly what you mentioned
ππ¬π·π³οΈβπ ππ¬π·π³οΈβπ
Gay couple makes history with the first same-sex wedding in Greece
@lion I wholeheartedly agree. I feel it's harder than a regular human(oid) character creator because of all the different animal characteristics to consider
for women's day you can help a woman (me) who is in a bad situation with immigration out by giving money to my ko-fi: https://ko-fi.com/sharkhugseniko
i already didn't really have enough to last until kitsune tails release and now we have to deal with extra fees and fines that could total over 10,000 euros