In #godot, I got two variables in a #gdscript file, both holding instances of one internal class. The script is not attached to a node and I cannot access these variables. Coming from #python, I thought this would work if I could preload the script.
Do I need to attach the script to a node in order to access the class instances? I'm not sure how databases are handled here
A lill while ago, I found out that I had been disconnected from a friend of mine, as the server I was on, had defederated from the server her was on. Thing is, I had no idea this had happened until he contacted me elsewhere.
I started toying with the idea of making a lill tool to notice when these things happened.
Trunkfriends is the result of this idea.
An alpha version, that I have been using a bit now and seem to work quite ok, will be put out next week.
Follow this account for updates.
The option to view Twitter/X without ads is finally here, but itβll cost you $16 per month. Meanwhile, Mastodon has no ads at all. https://www.pcmag.com/news/twitters-new-ad-free-premium-plus-tier-costs-16-per-month