Today is #TransDayofRemembrance β π―οΈβ.
If it's new to you, please research it and the issues, challenges, and threats we face that make today necessary. Remember the dead, and fight like hell for the living.
Hoy es el DΓa Internacional de la Memoria Trans, dedicado a recordar a aquellas personas transexuales, transgΓ©nero y de gΓ©nero no binario que han perdido la vida a causa de la transfobia, la discriminaciΓ³n y la violencia en la sociedad. Hoy especialmente recordamos en MΓ©xico al magistrade Ociel Baena, quiΓ©n en vida luchΓ³ en contra del prejuicio y odio de nuestra sociedad heteronormada hacia toda la comunidad LGBT+. #tdor
A new version of Emerald Woods, the crafting farming #roguelike is out! Lots of new things to craft for your place, also added trenches and water channels, and more! check out the full list of changes at https://blog.slashie.net/2023/11/20/emerald-woods-sweet-home-0-3-8/ and remember you can play it for free at @itchio
The Shadow King has launched on Steam!
Get your #metroidvania itch properly scratched in this bite sized adventure, full of character!
https://store.steampowered.com/app/2675390/Shadow_King/
Got a #GameDev design question,
Imagine a 3rd person game (Wind Waker or kind of even Ratchet and Clank), where when locked on or otherwise aiming/strafing, tapping a direction + jump does some kind of strafe jump. Side flip, backflip to create distance, forward leap to close distance. Jumps that go high but keep you aimed at your target. Cool?
So an odd quirk is that the forward leap there only makes sense if you're not already rubbing noses with your target. You probably don't expect the forward leap to take you OVER the target. (or maybe you do!)
Given that, if you Forward+jump when locked onto a target and you're already rubbing noses with, well. What do you expect to have happen?