the best part about running a tabletop game in a homebrew setting is you can put kobolds anywhere and they don't have to be evil
fantasy world? kobolds
sci fi? kobolds work great in space... the engineering crew for a space vessel can be just a whole litter of kobolds plus like an ewok type creature they adopted
world war i revisionist history? you better believe i'm putting kobolds in there
@hoppet tbh even in an official setting do this. kobolds r great, put them everywhere, but also afaik there's no setting in which kobolds are evil—or, at least, none in which it would change Anything about them to make them not evil
@hoppet the primary kobold characteristics that are actually relevant to setting/encounter design are:
• small/weak (and aware of it)
• clever
• good @ digging, building, & traps
occasionally someone will use the 'dragon worshippers' or 'heavily communal society' bits that the d&d folks added along with scales, but. that really is about it