@monorail couldn't you take advantage of how cyclic music is and use bits that repeat?

@Felthry in theory, yes. the two problems are that playing music in mario maker is finnicky and it's hard to reuse stuff like that (though definitely possible). the other problem is that i'm making a level based on mm2wood, the worst, least in-time hand-arranged midi file of all time, so i need the timing to be weird and bad, which means less cycles

@monorail that feels like it's probably an XG midi being played by a GM synth

@Felthry i've never heard of either of those things so i couldn't tell you, unfortunately :P

i have heard that it was hand-arranged but it's possible that that was just an assumption on that person's part

here's the .mid file if you're interested

@monorail I only know of them because of @azushark occasionally talking about stuff

GM is general midi, the actual standard--XG is a bunch of additional stuff that some things use that makes for really impressive music but with the drawback of being... Very Bad when just fed into a midi player that expects pure standard general midi

@Felthry @monorail mm2wood.mid is just a severely broken midi

the track name metadata suggests that some instruments should be set differently than they are, at least

@azushark @Felthry does "broken" in this context mean "at some point it got saved incorrectly and that caused problems" or "the person putting it together didn't know what they were doing"

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@monorail @Felthry I feel it's likely a mix of the two because of the instrument mismatch but still being playable

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