long post, sound card stuff
also, that ability to map more 4-op voices comes from it having twice as many operators to work with
72 as opposed to 36
long post, sound card stuff
ESFM has a couple of advantages over a real OPL3
Primarily in being able to map more than six 4-op voices, which allows for some more complex sounding music.
However this only applies to the native mode of the chip, which is only ever taken advantage of by midi playback in Windows.
https://puu.sh/BKLdr/82de0a925b.wav
garbage music data sure is neat
(PCI (ESFM) then ISA (AWE32's OPL3))
long post, old comp stuff
-The ISA card's slower clock compared to the PCI card is obvious when messing around in adplay (playing .adl files and having garbage audio play)
-Windows may stop playing sound effects on both cards at complete random, but appears to fix itself after a bit.
long post, old comp stuff
So, i've got both sound cards in my old comp.
I've noticed some really weird things as a result of having two sound cards in the same system:
-One of the cards hogs port 388, so games that use this for opl2/3 music (for Adlib compatibility) will always use the one card.
-One card has muffled playback of .wav files through Windows Media Player only, while the other has muffled digital audio playback in games.
-Both cards have a game port (they conflict with each other)
y'know, i gotta give ESS props for making decent sounding instruments for their ESFM cards
https://puu.sh/BKICy/09e3f167b3.wav OPL3 then ESFM
same portion of the song, those whistles are powerful
A 28y/o genderfluid nerd who draws furries and sometimes dabbles in FM synth music stuff.
May or may not be developing a game.
Plural, has ~12 headmates (most have no account):
@wntrdrgn @voidsnek @katshark

https://pronoun.is/ve/ver