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Well, then! Looks like Server Meshing is doing that whole progressing thing ;) The newly freed patch notes and experience reports from the avocados says that... apparently it's working! One meshed server crashes, the other one stays up, and the crashed one recovers (currently) in about two minutes. For the first semi-public test of a feature like that... i did not expect it to be quite so smooth as that :) Future's looking very interesting there ;)

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