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i picked mario sunshine back up after dropping it like....a year and a half ago. got past some kinda bullshit parts & i'm having fun with it again

also i switched to using a gamecube controller today and it feels so much better like this... movement is way less twitchy and you actually have analogue control over mario's squirt pressure & click the trigger down to squirt in place instead of it just being 2 separate buttons

makes me think about how so many games moving from older systems to modern ones (whether ports, emulation or even sequels) suffer from losing the features and nuances of the controllers they were designed for and people don't really realise unless they're familiar with the original

like in splatoon 3 i thought having to press X to bring the map up fullscreen was clunky and intrusive, and selecting a spot to jump was awkward... then it occurred to me it was designed for fucking Wii U where you'd have the map on the gamepad and could just tap on it to jump

and that's not a quick emulation/port job of some old game, that's 2 sequels down the line in one of nintendo's flagship series and they still haven't figured out a better way to make up for the loss of the 2nd screen!
the cephalopods still yearn for the gamepad....

@lion I remember wondering how they were gonna handle this when they announced splatoon 2

The answer is "not well"

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