My input wrapper for #Godot, "Inputty" is up on @Codeberg

codeberg.org/MxSophie/Inputty

- Custom binding
- Get input icons/prompts
- Get actions per-device
- Custom input properties (eg invert, deadzones, sensitivity)

Ideal for local-multiplayer, or any single-player game where you want the player to have full input binding and options (which should be EVERY game imo)

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@Sophie Does it allow binding the same buttons on 2 controllers to different actions on the same player? Lots of games won't let me do that and I have to resort to external bindings.

@madewokherd it won’t, sorry. It would be more work to add that functionality using this than to add it simply from using godot.

For single-player stuff it would work fine, but multiplayer it’s a nope unfortunately. Not sure what I’d change to make it possible tbh.

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