The master branch on my fork of HyperRogue now has the beginnings of a randomizer, and a thorn weapon, both selectable in the menus and (in theory if I didn't screw up) not affecting game logic when turned off: https://github.com/madewokherd/hyperrogue
For the moment it requires building the game yourself if you want to try it. Hoping to fix that soon-ish.
neurodivergent experience
Of course, explaining any of that in the moment would've itself been a demanding task, so I just awkwardly said no, and that was accepted. Had people been less reasonable and willing to accommodate, it could've escalated into a conflict in which I come off as stubborn/inflexible.
neurodivergent experience
So, what were the resource costs? I think it was:
neurodivergent experience
I know that I had very quickly calculated the resource expenditure of getting up to be in the photo and decided it was not worth it. A lot of non-verbal thought was packed into a few moments, and it's surprisingly difficult to "unpack" that into words.
neurodivergent experience
OK. A thing happened on Friday that I'm trying to work out how to properly explain. I was at Can Can Wonderland with a group. I was hungry and apparently no one else was, so I got a pizza (which was bigger than expected). I was interrupted because they were taking a group photo, and I said "that is awkward timing". Was told i could probably hold my food during the photo, but I decided not to, despite this being a completely reasonable plan.
I made a mod. This branch allows selecting thorns as a weapon. https://github.com/madewokherd/hyperrogue/tree/stabby
travel, major life change
A week ago, I came home from a 2-week trip where I visited several east coast friends, and I realized I want to spend a lot more time with them. But I want to spend significant time here too.
So, I've started planning out how I can be away for half the year living with different loved ones. It'll take time to set up, but it seems doable, and I've decided to do it.
I couldn't find a name for this. "snowbird" is the closest but I'm going somewhere cold in winter.
Two different approaches to debugging a software problem:
The Sudoku approach: stare at the limited set of clues you have, and think harder and harder about them until you find a way to deduce something useful.
The Minesweeper approach: don't even try to figure out the solution from only the clues you have right now. Instead, focus on finding a way to acquire another clue, and then using that to get another, and so on. Eventually you've collected so many clues that the answer is obvious.
Sometimes the Sudoku approach is necessary, because you've got all the clues you're ever going to get. But I think my new motto is "Never Sudoku a problem when you can Minesweeper it."