i want to get some funkier dithering modes in #ditherinator. do you know any other error diffusion or ordered dithering modes i haven't implemented?
@NanoRaptor ooohh!! do you know how they worked/were implemented?
also, have you seen the ditherinator? :D
@NanoRaptor aha, i found this, and this diagram:
Burkes is actually a modified version of the Stucki algorithm, which in turn is an evolution of the Jarvis algorithms.
these should be easy to implement!
@mavica_again aye aye, i like it *very* much.
@NanoRaptor i'm stimming out of joy with how well it clicked with you of all people ❗
@mavica_again it works so so well, especially the sharpening beforehand. That dials the result up a hundred extra percent.
@mavica_again Tangential to your question, but have you seen this write-up on how they got the dithering to “stay put” while looking around in 3D in the game Return of the Obra Dinn. https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742
@drahardja i have, and i played through the entire game!! it's fascinating!
@mavica_again It’s potentially worth looking at the ones ImageMagick uses for “inspiration”…
https://github.com/ImageMagick/ImageMagick/blob/main/config/thresholds.xml
@retrospecs oohhh yes nice!!! i was looking for matrices like these
@mavica_again this doesn't show them used, but shows the list of the ones I found useful in the mumblesomething0's on the Amiga in ADPro at about 5m20s in. Also, Marketing Guy Almost In David Byrne Suit as a bonus.
https://www.youtube.com/watch?v=mpkLHh9RFjI