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i want to get some funkier dithering modes in . do you know any other error diffusion or ordered dithering modes i haven't implemented?

@mavica_again this doesn't show them used, but shows the list of the ones I found useful in the mumblesomething0's on the Amiga in ADPro at about 5m20s in. Also, Marketing Guy Almost In David Byrne Suit as a bonus.

youtube.com/watch?v=mpkLHh9RFj

@NanoRaptor ooohh!! do you know how they worked/were implemented?

also, have you seen the ditherinator? :D

@NanoRaptor aha, i found this, and this diagram:

Burkes is actually a modified version of the Stucki algorithm, which in turn is an evolution of the Jarvis algorithms.

these should be easy to implement!

@NanoRaptor i'm stimming out of joy with how well it clicked with you of all people ❗

@mavica_again it works so so well, especially the sharpening beforehand. That dials the result up a hundred extra percent.

@mavica_again Tangential to your question, but have you seen this write-up on how they got the dithering to “stay put” while looking around in 3D in the game Return of the Obra Dinn. forums.tigsource.com/index.php

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