This time it's arcane timezone shit, particularly the missing day at the boundary where Samoa crossed/moved the international dateline.
Without knowing it, musl actually was already following the POSIX-future requirements for how dates on the nonexistent day get normalized. glibc was found to have a wacky bug misinterpreting dates even just *near* the nonexistent day. π
It's always hilarious when a thread that starts out as "musl has a bug!" ends up finding that nearly every implementation but #musl has a bug (all different, no less!)
@aris It is, but this distills it down to something that is easy to understand by most people.
Who is the threat actor?
What do they want?
Why do they want it?
LB: Mmm... Malware! Tasty!
You know what I think I'll stay with firefox actually
@gremlins the wiki literally starts with "Not to be confused with a plaid fabric." I wash my hnads in innocence
@eater NOT to be confused!!!!! NOT! DON'T CONFUSE THEM
you silly creature
Azure: you're running Windows, you hate yourself, probably both
Google: you have transcended beyond such earthly requirements as "customer service" or "services that don't get deprecated in three years"
Hetzner: you run a herd of carefully groomed pets and not cattle
OVH: wot is dis "uptime" ov which u speek
Oracle: lol
Some Guy LLC: I would rather sign up with Oracle
I don't know why this happens so often
screen space reflections reflect things that are visible on the screen
the things a mirror should show are explicitly not things that are on the screen
Connections
Puzzle #289
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π¦π¦π¦π¦
π©π©π©π©
πͺπͺπͺπͺ
Ooo! I actually solved today's connections puzzle. I usually completely fail at these.
Shutdown reminder!
With just 2 weeks left until the Nintendo Network shutdown, we'd like to take this time to remind everyone that we are accepting network packet dumps for all games, for both the Wii U and 3DS! These packet dumps give us a glimpse into how the games operated when the official servers were still online. While technically possible to do without these dumps, having reference material like this will make the job of making replacement servers FAR easier once these servers go offline!
This is ESPECIALLY true for more obscure/less popular games, and games which have custom additions to them. Having network dumps for smaller games is just as, if not more, important than the bigger ones as we'd likely have much less reference material for them! We know everyone is excited to help get the big names going, but we can't forget the little guys either!
That being said, we appreciate ALL users who help us with this crowd sourcing! We have gotten a LOT of amazing data from everyone so far, all of which will definitely help us moving forward.
For those interested in contributing network packet dumps, see our guide on our website here https://pretendo.network/docs/network-dumps. This page also includes a section listing some games we consider "high priority", though these are NOT the only games we still need data for.
For those curious about our current network dump stats, so far we have:
NOTE: These numbers come from the number of network packet dumps submitted through the Bandwidth upload command, and may not represent the real total number of dumps submitted.
Trans woman, bisexual, someone's fiancΓ©e, forever a programmer, poly, and former total mess