By the way, this survey from a few months ago says 66% of "experienced advertisers" run adblock, higher than the American average of 52%.
https://www.ghostery.com/blog/privacy-report-advertisers-and-adblockers
it fits with how tf2 makes heavy use of pretty cartoonish fonts, which are clearly vector and always look sharp, come to think of it
@hikari A quirk on the "it's that old?" element is TF2 was groundbreaking for using SDFs. Like, it seems to have been the event that popularized SDFs, when I first got into SDFs a lot of the early stuff written about it referenced TF2 and I think a paper that was written about it
wait, sdf rendering of text 1) only requires using alpha testing, you don't even need shaders, 2) is in team fortress 2?
i had no idea it was that old or that simple to implement, damn https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
there is a certain mindset i've encountered before, one i'll call "RFC brained"
a "we have to go by the book even if no-one else is" to software—like where you adopt a protocol no-one speaks, but there's an RFC for it, so it's more technically correct
and the "x-header" stuff just feels like more of the same
there's a lot of "the road to hell is paved with good intentions" stuff in protocols but nothing so apt as "we'll use x-foo for names"
still, this doesn't feel like one of those "programmers are bad at consequences of actions" things though, this feels more like a "technically correct" brained thing
one of those we must do the right thing even if it doesn't work moments
Trans woman, bisexual, someone's fiancée, forever a programmer, poly, and former total mess