Oof, game design trends are annoying... there doesn't seem to be any way of playing #RobocopRogueCity at a native resolution and native frame rate.
Is this a problem with Unreal 4 or are devs just leaning on hard on frame generation and upscaling techs instead of doing decent optimization?
(Fringing shown in moving images, such as the guy's hair x 2, the gun, and the woman.)