@KitsuneAlicia@octodon.social @lynnesbian tbh for a sock puppet, mastodon is hardly difficult to spin up and get working. if i can do it in five minutes (not counting compile times) despite being a sketchy admin then im pretty sure that anyone can get it up and running in a similar amount of time. and then there's an actual webhost for it soooo
@lynnesbian @KitsuneAlicia@octodon.social crap, that's harsh. well, i was gonna use pleroma but ended up doing nothing while i work on my own implementation. with that said, ive seen a few folks use it that aren't any of the above. with that said, a lot of fediverse activity does come from some pretty out there instances so i mean.. but also, some fairly good ideas for combating said instances actually come from pleroma devs. soooo. it's complicated? nuance, i suppose.
@lynnesbian @KitsuneAlicia@octodon.social wait, it's that pleroma is better than the others and everyone that doesn't use it is a a what?? am i readin right?
@feathers that is exactly how Chel types. she hits the keyboard like she's in a boxing match. occasionally, keys go flying off. this is not an exaggeration. i sometimes have to duck at my desk..
as a random side note, while i was busy building stuff all day, i was still subjected to chels nonstop keyboard banging and occasional whimpers of terror, intermixed with various other sounds of torment as she "enjoyed" resident evil 2.
at this rate, if an actual zombie crisis occurs, ill be ready to act due to being thoroughly desensitized to the sounds of horror.
the sonic series sucks ass (long)
@lynnesbian having played every single one of these games, i will only say one thing - yes
hahaha. also you forgot sonic 3d blast?!
the sonic series sucks ass (long)
i'll only be talking about the mainline games, because everybody already knows that games like sonic shuffle and sonic labyrinth are abysmal.
sonic 1 - the game starts strong with green hill zone, which allows you to Go Fast™ along multiple paths with an expansive three levels. then marble hill zone starts. you are funneled down a single path while you complete "puzzles" such as "pushing a block" and "standing still on a block" that do nothing but slow the game down. why would you set to slow the player down in a game about speed? who knows. the game is *okay* but flawed. certainly not the "mario killer".
sonic 2 - sega proves that marble hill zone was on purpose with chemical plant zone, which mixes underwater levels (breath timer included) with time-based platforming. the game is much of the same, but this time, tails is included. there is a shitty multiplayer mode.
sonic CD - introduces a novel time travel mechanic and doesn't explain it. you can beat the game without ever using it. none of the levels are ever shitty, merely mediocre. widely considered the best sonic game.
sonic chaos - all the fun of the originals on much weaker hardware. you get to play as everyone's favourite character tails.
sonic 3 - again, much of the same. the "& knuckles" thing was a great idea but ultately little more than a gimmick that added a slow character to a speed-based game. the time travel from CD is gone, and will never appear again in any other sonic game.
knuckles chaotix - an okay game released exclusively for a shitty peripheral for the dying sega genesis.
sonic adventure - many franchises died when they tried to move to 3D - gex, bubsy - others released terrible 3D games and never tried it again - megaman, castlevania - and others executed it perfectly - mario, zelda. so where does adventure fall on this list? i wish i could say the first group, but the truth is that despite fucking it up, the franchise survived, continues to survive, and they keep making terrible 3D games. horrible voice acting, a hostile camera, forgettable locations, a ridiculous story, laughable boss fights (oh no.), and the introduction of the homing attack (more on that later) make this a real stinker. also, once you beat it as sonic, there are five more characters to play as. big the cat's gameplay is based on a fucking fishing minigame, knuckles' story consists of running around searching for gems with a metal detector, and the others aren't worth talking about. the dreamcast's best selling game.
sonic adventure 2 - thankfully, there's no fishing game this time. rather than beating the game multiple times, you simply switch between multiple characters, which is a much better approach, because you get to play less sonic adventure 2. introduces shadow the edgehog and rouge the bat, in case you thought amy the hedgehog wasn't stereotypical enough of a female character.
sonic heroes - do you like playing 40 minute long levels with no save points? the horrifyingly ba lip sync/voice acting from the previous games is gone, apart from a few examples (look at all those eggman's robots!). this is the point where it starts becoming obvious why the homing attack is a bad idea: all of the combat in the game consists of pressing the A button over and over again. A to jump, A to attack, repeat. you can switch between the speed, strength, and flying characters, and the levels "cleverly" force you to do so at certain points. there are four teams to play as, with team rose being the easiest, then team sonic, then team dark. team chaotix changes the game from a fairly mediocre 3D game by sonic standards to a boring, shitty collectathon where you scour the levels looking for tiny objects.
shadow the hedgehog - i don't know if this one's really a mainline game, but whatever. the shallow combat of heroes is deepened slightly with a """morality system""" and guns. yes, this is a sonic series game where you use guns. there's a reason people call him "shadow the edgehog". the game sucks.
sonic the hedgehog (2006): do i really need to say it? even the sonic twitter account acknowledges that this one was horrible.
sonic and the secret rings - it's a wii exclusive, and you know what that means: shitty motion controls! to quote the sonic wiki: "Unlike other Sonic games, in which Sonic is controlled directly, Secret Rings features an indirect "on-rails" method of control in which Sonic moves forward automatically in a semi-linear path. Sonic's movement can be controlled by tilting the controller left or right.". remember rails shooters? remember playing those at the arcades in the early 2000's? weren't those fun? no? yeah.
sonic unleashed - it's actually a pretty fun 3D sonic game. it has one major flaw, however: the mechanic the game was named after. when you transform into a werehog (actual terminology), the game turns into a crappy beat-em-up that chugs along with horrible framerates.
sonic and the black knight: a wii-exclusive sequel to secret rings. fill in the blanks.
sonic 4: split into two episodes because money. a bad game capitalising on nostalgia for a bad game, with broken physics and the return of the beloved homing attack. at least the jumping feels a little better than the genesis games.
sonic colors: to quote the wiki, "Sonic Team examined criticism of previous Sonic titles from critics and fans and tailored the game to match. The resulting changes included an amalgamation of 2.5D and 3D level designs and graphics, and omission of a core "gimmick" such as the sword in Sonic and the Black Knight." the sonic team knows they their games suck. unfortunately, it's still a sonic game, and many of the flaws still appear here. overall, it's one of my favourites. the wii version and DS version are completely different, and both are pretty good, but not amazing.
sonic generations: a combination of the "fun" 2D games and the "fun" 3D sections from unleashed's non-warehog areas. not bad, but not great either. hilariously includes a scene where sonic tells his past self "your future's gonna be great!"
sonic: lost world - just play super mario galaxy. the 3D sections suck and seem maliciously design (invisible springs? what the fuck?) and the 2D is just as mediocre as ever. to quote empire's review, "in overtly coveting the great Italian plumber, it smothers the talents of its blazing blue hedgehog."
the sonic boom games: rushed. broken. monotonous. far too easy.
sonic mania: remember the first three games? it's those, but better. the new levels are much better than the remixed old ones. i stopped playing at flying battery zone because the hostile level design became too much for me.
sonic forces: the gimmick of this game is the character creator. everything else is utterly unremarkable.
what a fantastic series
@feathers hahaha, is it conceited? i detect no conceit in your declaration tbh, it's more like you're open to a challenge and confident in your skillset. as for myself, if I had to describe me... id say that im the eccentric mountain hermit coder, so detached from present day and reality that people generally don't even know what to make of me and probably stay away because i smell bad and stare at them
@Lumi i know this feeling tbh, tho im trying to do better while recovering from this concussion, haha
@Los_Ingobernables_De_Jorts@jorts.horse @johnrandom well so i was thinking they wouldn't act like dumbasses since they'd be enbies and not cishet dudes, it changes the calculus
would be a totally different movie!
@johnrandom i would watch this tbh
the best prank that i ever did turned out to not be a prank
it was like, back in the stone age, and i found myself with a lot of time and a stack of linux cds
my brother asked me if i could help him install a new game. well, being a considerate older sibling, i of course set him up to dual boot into debian woody and started up nethack for him and walked away.
i waited for hours for the screams of terror. nothing happened. i walked in his room afterwards, and he's obsessed.
i made a monster..
@lynnesbian clearly, it needs more linux shitposting, lol
but, to keep things fresh, all Slackware all the time
misgendering, a fair amount of anger
@Lumb tbh, she sounds like a srsly shitty person. that's complete and utter bs
@monorail omg, that's actually really hardcore
@monorail ikr? that game is so brutally difficult, hahaha. i mean, i play roguelikes to it's hard to rattle me, but crosscode had some Brutal challenges
i constantly found myself getting knocked around lol, and the puzzle levels were basically an endurance run
~your charming trans femme non-binary friend~
~trans, enby, lesbian, black, socialist~
i'm a gay raven. sometimes a gay cat. i like technology, corvids, good stories, long walks on the beach, and destroying the patriarchy. all before breakfast.
i'm fairly antisocial but if you're interesting and nice then probably i'll be a good friend to have around.
currently in a loving relationship with a bunny and a merlin.