my pet peeve is when people call anything with overscaled pixels or a square wave sample "8-bit"

like, shut up, i bet you don't even know how to program a Z80

this is less to invalidate the work of people who call their things 8-bit and more the feeling that calling their work 8-bit invalidates actual 8-bit work

calling it "retro style" or "fakebit" (coined in some music circles) or anything to that effect is fine

it's also just. hella misleading

what's 8bit about 24bit PNGs and 16bit sampled audio in a game engine running on a 64bit processor architecture?

@squirrel same -_- but sometimes you have to do it for ~marketing reasons~

@squirrel same

i'm also annoyed when people dismiss amiga mods with samples as "not real chiptune"

paula would like a fuckin' word

@squirrel urgh people who make "8-bit pixel games" but the screen has many different varying sizes of pixel, and rotations, movement, etc are done smoothly outside of the pixel space

@squirrel they can be good but
DONT FUCKING CALL IT 8-BIT
GO WATCH SOME OLDSKOOL DEMOS OR GAMES
THIS ISN'T 8-BIT

@squirrel like, I did a bunch of art for magic tokens inspired by late GBA art and it got marketed as 8-bit T_T
SIGH ok...

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