@noelle a true classic of game
@squirrel Huh, was that like... a semi-non-volatile memory module to store the data on discs in so that they'd run a lot faster?
@Nine nah, it was all programming!
"There were two common tricks for speeding up load times. One was using a data line that normally sat unused to transfer twice as much data as usual. Another was to do less error checking. There was some risk involved in doing less error checking but in practice it rarely caused problems."
@squirrel woah that's EVEN COOLER O_O
@squirrel wow, I remember playing "nt ulator II", that was a fun game