i was so angry with the 1990 pc engine port asmik did of power drift that i decided to try my own hand on a famicom port, even though this was maybe 1 hour of work and isn't polished yet computerfairi.es/media/w8NPm2U

@noelle it just makes me so angry that the pc engine has a vastly superior sound chip to the NES (it's wavetable based on top of supporting samples) and copya systems/asmik turned this
vgmrips.net/packs/pack/power-d
into this garbage
vgmrips.net/packs/pack/power-d

@noelle the disparity between the power drift port and THIS is what makes me angry

it could've been so much better

@onf it takes a bit of practice but i find just making covers for more limited systems easier than composing from scratch

i just wish there were any demand for it cause i'd love to work on a NES soundtrack today ;w; but i'm about 30 years too late

@onf also found this, which is from 2011 and was supposed to be part of the soundtrack for a sms game that never got made sadly computerfairi.es/media/h-T6rEs

@onf if there's a tracker, you can bet i can work on it

case in point youtube.com/watch?v=M0pQ_gBJ38

just please please don't make me use MML :P

@onf still! i wanna see what i'm dealing with

i LIKE challenging myself with hardware limitations

@onf i think my memory just got jolted into remembering i actually did try playing with AGI years ago, but before i was even into music sequencing... I'm remembering some of the example tunes one of the tools came with

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