I had occasion to refer to this page online today, so I took a quick photo.
"Gore, and Hazards of the Course" from Barbara Ninde Byfield's _The Glass Harmonica_. (Also reprinted as _The Book of Weird_.)
This is a strange literary treasure which really deserves to be available online somewhere.
INTERNET RATIONALIST: Consider the following thought experiment. Imagine a hyperintelligent artificial intelligence–
ME: No
INTERNET RATIONALIST: What
ME: I am declining to imagine the hyperintelligent artificial intelligence.
INTERNET RATIONALIST:
ME: I'm thinking about birds right now
INTERNET RATIONALIST:
ME: Dozens of crows, perched atop great standing stones
Coming up on 70 years of person A going “You see, software will never be able to do X!” and immediately being proven grotesquely wrong, then person B going “You see, this software is basically a person!” and immediately being proven grotesquely wrong, and so on like the world’s most evenly matched and annoying game of table tennis.
vent
https://www.reddit.com/r/blender/comments/121lhfq/i_lost_everything_that_made_me_love_my_job/
I'm sorry, but I've stopped finding myself in this world. Just, like, sincerely speaking. Stuff like this, for a person who hinged their worth on utility, terrifies me. Maybe this is my boomer point, but generative AI - even with its inherent limitations - made me unable to imagine living in the world I am about to exist in.
How the fuck do I begin to explain this when I finally haul my ass to a therapist? Because I'll have to eventually, I can't possibly delay it for the fifteenth year.
Gameplay for Hello Operator continues to evolve. After I decided the flow was better if the player wasn't in the dead center of the single-screen field of play, I redesigned the mining platform for more of a side view. I think this gives it more character than the previous design. It's still very much a WIP/placeholder.
The basic shape is right, but the texture/styling isn't there. And the main mining turret is more a general idea than how I want it to look.
The main reason I started playing with this dynamic is I didn't want the player to be beset from all sides right away, but having rocks spawn in from one side of the screen still felt cramped when there was no room for them to not be up in your business immediately.
@darius Certain NES/SNES games have this sense of having been made in some other dimension and the only reason they feel that way is they were made in Europe
(and usually originally targeted a microcomputer that DOS steamrollered in the US)
maker of tiny games | navigator of retail chaos | artist | FFXIV fan (Ryusui Teira@Brynhildr) | he/him | trans rights are human rights | death to crypto