Steeper learning curve for keyboard driven interfaces? Nah.
Most interfaces, if well designed, can be learned quickly.
You ever work retail? Most retail Point of Sale systems (at least, ~10 years ago when I was working retail) are keyboard driven and they are fantasticly fast. New hires learned the system in only a few hours.
Our tocuhscreen based systems, for U-scan and the like, took several days of training, and still proved too complicated for lots of employees.
@ajroach42 @kibi It’s notable that EVERY example I’ve seen in favor of keyboards’ learning curve has been a POS system. It’s entirely possible that keyboards are easier to learn there. But they’re single-purpose, single-designer systems. Modern computers aren’t, and the same lessons don’t apply.
@noelle @kibi I think that might be because it was the only real keyboard driven, non-command line environment that survived in to the modern age.
I'm certainly not saying that keyboard driven interfaces are the only way forward, or should always be used over mice, but they shouldn't be forgotten or dismissed out of hand, either.
@ajroach42 @noelle @kibi For the record I am saying those things, GUIs suck
@ajroach42 @noelle @kibi Okay, I'll give you graphics and design work, although those work better with different peripherals
Documents and hyperlinks are fine without a mouse though