Video games and mental health
@staticsafe@mastodon.zombocloud.com i'm sure that someone could (and probably has) done a full takedown of this with reference to monetization. i feel like free-to-play or fee-to-pay systems end up getting a whole lot more in on mental stress, and rather intentionally so, because so often the model is "how do we incentivize the player buying lootboxes/shortcuts/etc from our microtransaction shop?", but they're all too busy chasing whales than thinking of their average player. :T