ALRIIIIGHT so
If you wish, I compiled the most recent source for the Windows x64 build of ioquake3 since the only available version is a really old x86 build for windows (and mac and linux too :/ but I don't know how to build stuff for mac or linux and i don't have a mac or linux to build it on either if I need to do that, if I can build them on this windows pc then please, let me know! :O I'll do it for you! I swear!) , and I'm gonna put up a DL link for it if people want
ah yeah seems I would have to have a linux machine to make linux builds from source, and likewise for mac. boo... ah well.
Either way, here's the most recent ioquake3 winx64 build for ya! https://drive.google.com/open?id=1t4g8pyHF5JPsImluaZCy8hqKLV5uVlGu
cc @outie and @noiob and @pupy cause auhhh, ya gon need dis :3
also I got a premade autoexec.cfg that ramps all the details up as much as possible and sets a 1920x1080 config and uses the gl2 renderer if you want, though it's copied from some other page mostly , though you also wanna get the hires texture pack and the graphics upgrade pack that are linked on the ioquake3 page too
@noiob ...as it turns out yes. yes it seems to. I'd forgotten that. The preevious version didn't seem to let it happen but I'm having no trouble alt-tabbing now
@Nine thank you so much it was really annoying to have to open task manager to get out of quake
@noiob No problem, glad it helped! I did notice the old 32bit version of ioquake3 wouldn't allow task switching at all, but I thought it was just a momentary bug since I only used it like, once last night before realising that it used a really old GL version and the newest update I would have to compile. Luckily i found the instructions to be super simple so it was just a case of... well... following them to build it. and boom. job done.
@Nine awesome that's the one thing that pisses me off about the official version