Something I wonder, but I don't want to bother the gamedevs I know with: How do you license your game/code actually?
@maxine I always license my game code under GPL version 3. For assets I just use a noncommercial Creative Commons license.
@NovaSquirrel I usually use GPL too, but it isn't really the best one to make a dime out of stuff.
Honestly, no open source license does it, so I am torn.
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@NovaSquirrel I usually use GPL too, but it isn't really the best one to make a dime out of stuff.
Honestly, no open source license does it, so I am torn.