the best part about running a tabletop game in a homebrew setting is you can put kobolds anywhere and they don't have to be evil

fantasy world? kobolds

sci fi? kobolds work great in space... the engineering crew for a space vessel can be just a whole litter of kobolds plus like an ewok type creature they adopted

world war i revisionist history? you better believe i'm putting kobolds in there

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@hoppet tbh even in an official setting do this. kobolds r great, put them everywhere, but also afaik there's no setting in which kobolds are evil—or, at least, none in which it would change Anything about them to make them not evil

@autistikai ah i always felt like in official settings they were always like "the kobolds are bad and they have to be lawful evil" but i also haven't played in an official campaign setting since 3rd edition :P

@hoppet the primary kobold characteristics that are actually relevant to setting/encounter design are:
• small/weak (and aware of it)
• clever
• good @ digging, building, & traps
occasionally someone will use the 'dragon worshippers' or 'heavily communal society' bits that the d&d folks added along with scales, but. that really is about it

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