makes me think about how so many games moving from older systems to modern ones (whether ports, emulation or even sequels) suffer from losing the features and nuances of the controllers they were designed for and people don't really realise unless they're familiar with the original
@lion I remember wondering how they were gonna handle this when they announced splatoon 2
The answer is "not well"
like in splatoon 3 i thought having to press X to bring the map up fullscreen was clunky and intrusive, and selecting a spot to jump was awkward... then it occurred to me it was designed for fucking Wii U where you'd have the map on the gamepad and could just tap on it to jump