@catoutofbed@octodon.social @benhamill@cybre.space it doesn't - I play a lot of weird indie games too, and generally ending it isn't too hard.... unless my players are more used to D&D, in which case they tend to keep pushing for it to keep going for a very long time.
I ran a game of Apocalypse World last year, and I intended for it to last 10 sessions or less, but it ended up lasting nearly 30 because everyone kept pushing and ramping things up, instead of pushing for a closing point.
(cont)
@catoutofbed@octodon.social @benhamill@cybre.space I think the first comment on this page: http://lumpley.com/index.php/anyway/thread/35
is very good, and I think I'll use that next time I have new players, to make sure they know they should be pushing for the end of a "season"