(traditional) tabletop roleplaying 

in response to a question about a problematic player:

"We had to explain the social contract of traditional RPGs to him.

There are a few things expected of all PCs:

‣ PCs are expected to get along to some degree
‣ PCs will (in the gross majority of cases) not willfully act against the party
‣ PCs generally give other PCs the benefit of the doubt
‣ PCs will buy-in (to the game and the collective story)"

rpg.stackexchange.com/question

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(traditional) tabletop roleplaying 

Note 1: PC stands for Player Character

Note 2: this only applies to more traditional games, where the players are all supposed to get along and work together. This doesn't apply to games where the characters are *supposed* to be antagonistic towards each other

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