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L4D2 

@pupy@chitter.xyz they did have the alarm-style crescendos, where instead of pressing a button and standing around while hordes of zombies come after you, you press a button and then have to get to somewhere and press another button while zombies come after you.

which means the sections with hordes feel less repetitive

(also: the reason why L4D2 is a seperate game is because they changed a bunch of details about the AI director, which broke the original maps. That's the entire reason.)

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