quake 2 mapping 

well, I discovered that it is not in fact the map compiler that's broken!

but my map

that's good, because it now means I *don't* have to rewrite quake 2's map compiler from scratch

but bad because I don't know why my lights aren't showing up

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quake 2 mapping 

oh my gosh I figured it out

by default the map editor makes every entity have a colour

the default colour is black

quake 2 mapping 

@A_Staccato_Semibreve they did have an effect! they cast light which was black

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