My input wrapper for #Godot, "Inputty" is up on @Codeberg
https://codeberg.org/MxSophie/Inputty
- Custom binding
- Get input icons/prompts
- Get actions per-device
- Custom input properties (eg invert, deadzones, sensitivity)
Ideal for local-multiplayer, or any single-player game where you want the player to have full input binding and options (which should be EVERY game imo)
@madewokherd it won’t, sorry. It would be more work to add that functionality using this than to add it simply from using godot.
For single-player stuff it would work fine, but multiplayer it’s a nope unfortunately. Not sure what I’d change to make it possible tbh.