Video games and mental health 

@staticsafe@mastodon.zombocloud.com honestly i completely understand this.

it's especially squidgey when a game can be both at once! i think mmorpgs are a big thing here for me. it's nice to kick back and chill with friends, but there's also that push to get on that grind yada yada...

and this is why i have little patience sometimes for survival games as a genre. if it feels like the game is constantly nagging me, it can completely ruin the otherwise chill time (NO MAN'S SKY.)

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Video games and mental health 

@staticsafe@mastodon.zombocloud.com i'm sure that someone could (and probably has) done a full takedown of this with reference to monetization. i feel like free-to-play or fee-to-pay systems end up getting a whole lot more in on mental stress, and rather intentionally so, because so often the model is "how do we incentivize the player buying lootboxes/shortcuts/etc from our microtransaction shop?", but they're all too busy chasing whales than thinking of their average player. :T

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