@squirrel Finally
@InspectorCaracal On that note, this reminded me that I need to add the libtcod license to the Monster Genetics binary
@InspectorCaracal No problem! I found a nice looking FAQ, if you have more questions: https://www.tawesoft.co.uk/kb/article/mit-license-faq
@InspectorCaracal As far as I know, it does need to be included even with the compiled final project as part of either the documentation or in an about page
@InspectorCaracal No, you don't; it's not a copyleft license. If you include the library itself, then you need to include the MIT license with it (chances are, it's already there), but your code can have any compatible license
@atinyfairy Good lord
@atinyfairy Why
@squirrel Jokes aside, I haven't been able to afford console gaming since the Wii either, so I'm in the same spot
@squirrel I mean in the sense that you'll probably hear about it rather than experience it firsthand. Why play video games when you can just hear people talk about them all the time
@squirrel You'll experience it the best way you can experience it: secondhand
Monster Genetics 0.3.2, now with more plants and more overpopulation: https://github.com/MiseryMyra/monstergenetics/releases/tag/v0.3.2
And now, Monster Genetics 0.3.1: https://github.com/MiseryMyra/monstergenetics/releases/tag/v0.3.1