if i ever make a videogame i'm going to make it so the dialogue system can parse any form of text or unicode so I can have a character actually speak in emoji or shift-JIS emoticons and whatnot, and maybe also include text effects, but JUST for them, and have NOBODY bat an eyelid to it except ONE character (possibly the player) able to respond with "...h..how did you do that with your mouth?"
"do what? 🤔"
i've tagged out 600+ open source, experimental and tiny tools by their qualities and built a new website for sorting through them!
these are all tools towards joyful digital creation, with the goal of enabling working entirely outside of proprietary systems- moving instead from one hand-made software to another.
(the list takes submissions if it is missing yours >:))
unfortunately taming, growing, breeding and levelling Dodos, as with EVERY creature in the game, is not only a ridiculously tiresome process, but also resource intensive and all your progress can be undone with one bastard with any kind of combat mount or a single missed step.
...and dodos are not exactly what you call... tanky...
Ark is a terrible bad game and awful and runs like trash on every platform but one thing I wish I could have done when I was playing it is make my Dodo God Swarm where I have a legion of tiny but WAY OP'd Dodos that do ridiculous amounts of damage and are hard to hit because they're small as a base defense mechanism.
re: my favourite pokemon gen 1 glitch
@Nine @monorail but why do a simple and safe glitch when you can literally program a virus into the video game that adds mew under the truck sorry just had to plug this https://www.youtube.com/watch?v=i2x3pIvVnP4
my favourite pokemon gen 1 glitch
the best pokemon gen 1 glitch is brock through walls, entirely because it's called "brock through walls"
you know the guy who prevents you from leaving pewter city until you fight brock and leads you right to the gym door? well, he has two different paths he can take depending on whether you're talking to him from the west or south
what happens if you talk to him from the east? it doesn't matter, he has a wall to his north and he stops you if you try to pass you on the south so you can't possibly get to the east.
anyway here's how to talk to him from the east:
- pause your game, put your cursor on "save", unpause
- walk in front of the guy and buffer a pause
- you'll notice that, while the game is paused, you can't move your cursor. good thing it's already on "save". save your game
- reset
- walk to the east
tada
now, when you talk to him from the east, he looks up which path he should take you on depending on your coordinates. but there's no path for talking to him from the east, so he ends up reading garbage data
and if you set up some memory in just the right way (for example, i thiiiink you have to have a move with 16 pp remaining in your lead pokemon's 3rd attack slot), the game gets put into a state where it thinks you're being led by an NPC but you actually have control. and while the game thinks you're being led by an NPC, it doesn't check collision while you move around the overworld
brock through walls
still not enjoying the new computer mouse. it feels wrong. i decided to see if i could fix my old cheap mouse instead, since it's better, and return the new one
but!!! lo and behold. can you believe it. amazon sent me a duplicate package to the package i got on sunday. so now i have TWO of the new mouse, which i don't like. i checked my account and i didn't double-purchase it! seems to be a genuine mistake
so anyway. does anyone want a brand new computer mouse. or two
I think there WAS some kinda tactical screen thing for plotting routes, or travelling around, rather than solely in your cockpit view, that was purely for the combat segments and planetary flying stuff. I think I only played a little of it, and lost the tape years and years ago. Mostly I just flew into suns a lot because I just could not work out what to do in it.
This melting effect was pretty visual too. like, your actual cockpit would start to change colours, going more orange and then yellow and whatnot, and then right as your ship was destroyed, the graphics would make it look like your ship was actually melting, before you got a gameover screen.
it was NOT, i might add, Elite. For a start, it had colour graphics and such rather than wireframes.
okay i'm racking my brains here
i remember a spectrum game way back when, but I cannot for the life of me remember the title.
All I remember is that it had cockpit view sections, and you could plot your journey around a star map and stuff, there WERE space combat sections, and you could do the absolutely daft thing of trying to land on a sun.
Which would legit just melt your spaceship. You could escape certain destruction by aborting the landing, but yeah lol
ok but like who would want to own that
RT @DaftPina@twitter.com
Turns out anyone can own the Annoying Orange 4k Remaster if you inspect element the auction website and hit download.
If anyone wants it for free🍊: https://ipfs.io/ipfs/QmW9AsTPA3oGQGHb9jPrKxhN7bHb4q5fvreXxRYWYvpzfE/nft.mp4
yeah i'm moving over to chitter.xyz now. Soooo go there! I'm there now.